K E Y   R E S O U R C E S :

p r o t o t y p i n g  (link)
what are we designing?
examples
prototype help
materials and where to buy
arduino code & coding
working with the shop (D2FS)

p o s t e r s  &   v i d e o s  (link)
guide: videos, posters, reports

c o u r s e   p o l i c i e s  (link)
my course policies
consent form for this course
DEA/HCD statement

c o u r s e   c u l t u r e  (link)
design culture
class organization
societies, jobs, opportunities

V i d e o s   |   P o s t e r s   |   R e p o r t s     

VIDEOS [my guide] communicate a full, cohesive story of your designed, interactive artifact, answering why, for whom, where, and for what purpose. Upload to our shared folder an MP4 file reduced to < 30MB using, e.g., Handbrake (see my video guide). In your Documentation, include a URL link to your video uploaded to Vimeo or YouTube. The video will otherwise adhere to the requirements for a Video Showcase submission to the ACM conference, CHI, a benchmark for design research. (Videos from a previous Video Showcase.

Video tip-1: use an image to tell a story.
In your video (especially for Assignment-1), you may benefit from using an image (e.g. from the book Here if we are using this book as inspiration for Assignment-1) and working with it in Photoshop to tell the story with stop-motion (animated GIF), cutting between the stop-motion segments and your physical prototype, striving to weave together the stop-motion video and your working prototype. Good examples (1 and 2) from a previous class, using images from Here by Richard McGuire.

Video tip-2: "cut," "fast dolly," "close-up," and "compose"
In your video, tell you story in a more concise and compelling way using the means of movie making:cut, fast dolly zoom, close-up, and composition. Here, for inspiration, is a montage of these techniques used by the master director Martin Scorsese collected from his short, "Life Lessons."

Video tip-3: add context of a far-way or otherwise inaccessible place.
In your video, you may want to add a remote environment (e.g., the interior of the International Space Station) as the physical context; however, such an environment is not accessible to you. An easy strategy for adding this physical context is as follows: video record your working prototype (with “actors” or scale figures of people if your prototype is to-scale) in front of a white wall; then, in Zoom, add your background context photo (i.e., a photo of the ...) as a "virtual background" and "record" your screen.

POSTERS for DEA 2370 [Rubric, guide], 30" wide x 40" high, communicate in a compelling way the iterative, human-centered design process for your development of an interactive artifact. You are not reporting on all ideation strategies and design research methods; only those that make the most cohesive, compelling reporting of your design process and final outcomes. Your poster will be named, [My Name]-Poster.pdf < 15MB.

REPORTS for DEA 5210 and 6210 include every aspect listed in my grading rubric. Upload your REPORT to our shared drive as a print quality pdf document. These examples from previous classes are model reports (1, 2, 3, 4) but they may not contain every requirement in my linked grading rubric. My grading rubric offers the most current expectation for documenting your design.